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3D Interactive Artist/Generalist

$ 3,000 - $ 4,500 / month

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As an 3D Interactive Generalist/Artist, you should be able to:

  • Develop and optimise 3D animation sequences for characters and specialised animation to meet the productions requirements
  • Develop and optimise complex 3D models to meet the production requirements
  • Execute complex compositing of frames to develop high quality coherent visuals with the desired effects to achieve the artist vision and technical requirements of production
  • Design customised tools for asset creation and asset pipelines to support game development
  • Translate technical goals into broad technical areas and/or aspects and/or modules that would need to be focused on
  • Design level-specific game environment and gameplay elements to support the game narrative and enable audience interaction
  • Lead comprehensive research and analyse research findings to generate insights and recommendations
  • Develop complex skeletal rigs and muscle systems for character models to depict realistic or stylised motions through animation
  • Develop textures and surface detailing for 3D characters and object models to achieve the desired visual appearance
  • Arranging and dressing an environment to look appealing for artistic use, including lighting and VFX placement
  • Import and export of assets between relevant programs for use in other software and game engines

The candidate we are looking for should have:

  • A Diploma or Degree in relevant field (we may consider fresh graduates for a trainee role).
  • Have experience working on Unreal Engine.
  • Familiarity with Autodesk Maya, Blender, Adobe Creative Suite, Substance Painter and Unity.
  • Demonstrate the tenacity to problem-solve and actively seek solutions.
  • A proactive attitude and enthusiasm for exploring new technologies and solutions.

Job Type: Contract
Contract length: 6 months

Pay: $3,000.00 - $4,500.00 per month

Work Location: In person