
Technical Artist II - League of Legends, Seasons (Contract)
Salary undisclosed
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- Serve as a versatile technical artist with expertise across various disciplines, including character art, animation, rigging, environment art, and VFX.
- Collaborate with engineering to manage in-game memory budgets, optimize game performance and refine asset workflows, which may include rendering, lighting, and shading.
- Integrate assets from external vendors into the game engine, working closely with the Art Director to maintain quality and consistency.
- Organize and manage vendor-provided files using Perforce, ensuring streamlined asset integration.
- Enhance and maintain production pipelines by developing custom tools and scripts.
- Collaborate with UX and gameplay designers to implement and integrate UX/UI elements effectively.
- A minimum of 3 years of professional experience as a Technical Artist in game development.
- Proficiency in Unity, including experience with C# coding.
- Strong skills in modeling, shaders, texturing, and lighting for games or related products.
- Familiarity with version control systems such as Git or Perforce.
- Excellent communication and interpersonal skills, with the ability to collaborate effectively with external partners and internal teams.
- Familiarity with other commercial or proprietary game engines.
- Strong understanding of various game genres and their visual realization strategies.
- Expertise in WebGL and web development workflows, including browser-based debugging.
- A solid understanding of UI principles and the creation of art assets tailored to cohesive UI experiences.
- Proficiency in content creation and tool development for DCC tools (e.g., Maya, Photoshop, Substance Designer/Painter).
- Strong knowledge of PBR workflows, color theory, camera lens dynamics, and lighting direction.
- Serve as a versatile technical artist with expertise across various disciplines, including character art, animation, rigging, environment art, and VFX.
- Collaborate with engineering to manage in-game memory budgets, optimize game performance and refine asset workflows, which may include rendering, lighting, and shading.
- Integrate assets from external vendors into the game engine, working closely with the Art Director to maintain quality and consistency.
- Organize and manage vendor-provided files using Perforce, ensuring streamlined asset integration.
- Enhance and maintain production pipelines by developing custom tools and scripts.
- Collaborate with UX and gameplay designers to implement and integrate UX/UI elements effectively.
- A minimum of 3 years of professional experience as a Technical Artist in game development.
- Proficiency in Unity, including experience with C# coding.
- Strong skills in modeling, shaders, texturing, and lighting for games or related products.
- Familiarity with version control systems such as Git or Perforce.
- Excellent communication and interpersonal skills, with the ability to collaborate effectively with external partners and internal teams.
- Familiarity with other commercial or proprietary game engines.
- Strong understanding of various game genres and their visual realization strategies.
- Expertise in WebGL and web development workflows, including browser-based debugging.
- A solid understanding of UI principles and the creation of art assets tailored to cohesive UI experiences.
- Proficiency in content creation and tool development for DCC tools (e.g., Maya, Photoshop, Substance Designer/Painter).
- Strong knowledge of PBR workflows, color theory, camera lens dynamics, and lighting direction.